This means I can dash to leave the area. A dash will usually stop at the edge of the screen. The first area in this stage was a good experience in optimization. It started out several seconds slower than Twisted Eye's version and eventually got within 1 frame of his time.
He missed a few optimizations and I don't doubt that it's possible to the glitched time faster than is possible with out the glitch. The area before the boss held up this tas for a very long time. I found that it was possible to fall through diagonal floor when I did some fuzz testing. After playing with it some more, I found out it was also possible, although extremely rare, to fall through a flat floor. See the secion about the fallthrough bot for more information.
The Veil Pulseman's evil twin battle was also difficult to optimize. Most of my hits were later than or equal to Twisted Eye's but I ended up beating him in the last hit by a few frames. A robot might do even better here. The frog enemies are usually very difficult to get around because they jump when Pulseman gets near them. For added fun, try it yourself. It makes the parts of the tas when I run past them much more entertaining.
The part of the mechanical stage when I'm jumping on the gears is one of my favorite sections of this movie. During normal play, the gears mess up Pulseman's movement and force him to go very slowly and bumpily. Here I maintain full speed. The boss here has 4 different forms that he can morph into. I recommend fighting against him manually just to see them. It's too bad I destroy him before he gets half way through his first sweep.
There's another fun graphical glitch during his defeat. The abstract area before the missiles is one of the more disorienting parts of the game. The first 4 areas are outer space-themed autoscrollers. The boss was also beaten manually.
See the autoscroller bot section for more information. The maze level is tough. It's not too bad for making a tas but I wouldn't want to play it in realtime. It doesn't help to have all those water monsters and that the level turns invisible when volteccering. In the mini fight, there are 6 or 7 minis that will fall of the screen in the right circumstances. I had to give them little nametags to tell them apart. The final battle is fast and furious, as such fights usually are. I take damage, but it's after the movie ends like in the published movie.
I wrote a couple robots to help optimize this tas. A decent low-glitch movie of this game seems to require some sort of semi-intelligent automation. I used this robot to exploit the thin floor fallthrough glitch.
A very patient human might be able to find one sub-optimal instance of this glitch, but finding an optimal instance or 14 of them like in this movie requires a robot. I was stuck on this for a long time until Nitsuja gave me the values for Pulseman's X and Y location. This allowed me to get started on a robot that would perform the fallthrough glitch on demand.
I had searched for the values myself but didn't think that they might be the sum of two separate values. The robot usually takes about half a day to settle on a fastest instance of this glitch on my 1.
I'd estimate that the area where I used this glitch took at least 10 million robotic rerecords over several weeks and a two attempts.
This wasn't helped by the fact that many of the successful instances desynched. I ended up adding code to verify each successful instance just so I wouldn't need to sift through them myself.
I also added some IPC code so mulitple instances of Gens could work cooperatively on my dual core system. This had the added bonus that I could use a separate program to watch the robots and dynamically change their behavior. The area where this robot was used is probably not optimal because my robot and I aren't smart enough to be sufficiently exhaustive. If someone wants to beat it, you'll have my respect.
Evil Twin T-PL. Fighting Force 2 T-PL. Nighmare Creatures 2 T-PL. Red Dog T-PL. Gleylancer T-ENG. Mega Turrican T-PL. Phantasy Star 4 T-PL. Sorcerian T-ENG. Undedline T-ENG.
Ninku T-ENG. Royal Stone. VS Fighting. Based on the hit Disney movie. Play as Pocahontas and her buddy Meeko as you save the wild animals and learn new abilities to help you throughout your journey. Electronic Arts. Excelent action-adventure game. One of the best games from the Contra saga. This game was not made by the same people that created iterations of the Contra series prior to , when some Konami employees left the company to create the Treasure company; despite this, the game not only maintained the quality that was always famous in the saga but added features that made the playability and replayability much more richer.
Konami always used to take a good care on its soundtracks.
0コメント