Apart from letting users jailbreak or flash iDevices, 3uTools offers a collection of other features for better device management. You can use the tool to restore or backup your iOS device, clean cache files from your desktop, migrate data from one device to another, and check real-time logs.
The jailbreaking software program also allows users to create ringtones, convert videos, compress photographs, and delete unnecessary data. Moreover, jailbreaking removes the device protection walls built by Apple, so you have to be extra careful when downloading apps.
Yes, 3uTools, along with all its features is free to use and available for download on any Windows device running Windows 7 and above. Many people wonder if they can use 3uTools to remove or bypass the activation lock that appears on their iOS device. In case you want to check out alternatives with some similar features, you can explore iTools for Windows , i-FunBox for Windows , and Wondershare Dr.
Fone for iOS for Windows. Any of the features available in 3uTools could be excellent standalone programs. From jailbreaking and flashing to converting videos and garbage cleaning, the software has numerous device management tools.
We don't have any change log information yet for version 2. Sometimes publishers take a little while to make this information available, so please check back in a few days to see if it has been updated. If you have any changelog info you can share with us, we'd love to hear from you! Head over to our Contact page and let us know.
The axes will have a length of 10 and you might ask "10 what? Yards, meters, pixels? Any other number like 1 or or 42 will be fine as well. You just have to size and position your models and cameras according to this number. This adds a yellow sphere to the scene. Class Object3D makes it easy to scale, rotate and position the object. For sure, this can also be done with the underlying ModelVisual3D class, but Object3D has properties like Position , ScaleX or Rotation1 which modify the Transform property of the base class more conveniently.
Class Primitive3D adds a mesh and materials to the object. The mesh describes the surface of the object and is made up of many sometimes many, many triangles. The materials there is a front and a back material specify how the surface looks like.
The Material property which represents the front material in fact is a group of materials. The sphere is a closed object, so we just have to take care about the front material. We can give it any color by setting the Brush of its DiffuseMaterial.
Instead of a SolidColorBrush , we can also use an ImageBrush , which for sure is more appealing and is done in the demo project. Each Primitive3D has a constructor which takes an integer value called ' divisions ' which determines the number of triangles used to create the mesh. If you would go with ' 1 ' instead of ' 32 ', the sphere would look like a double-pyramid as the total number of triangles is only 8.
This is the last step in our 6 lines setup of the scene: we have to set the camera to a certain position and make it look at a certain point which right now is the origin of the coordinate system. Class Scene3D has three perspective cameras and scene. Camera refers to the active camera.
To activate another camera, use scene. ActivateCamera int index. The scene is illuminated by a default lighting model which is accessible by property Scene3D. There are two directional lights called DirectionalLight1 and DirectionalLight2 and an ambient light called AmbientLight. The default model works OK for most of my scenarios. Indeed our sun needs at least one companion! So let's add an earth to the scene. The code is pretty much the same as it is for adding the sun.
Put the following code right after the sun has been added to the scene:. The only real difference is its radius and position. Free YouTube Downloader. IObit Uninstaller. Internet Download Manager. Advanced SystemCare Free. VLC Media Player. MacX YouTube Downloader. Microsoft Office YTD Video Downloader. Adobe Photoshop CC. VirtualDJ Avast Free Security. WhatsApp Messenger. Talking Tom Cat. Clash of Clans. Although the performance is not as high as it would be when using Direct3D directly, it's good enough for simple scenarious, and it's definitely fun to play around with it.
Although you can add any ModelVisual3D object to this property to populate the scene, it's easier to use Object3D and Primitive3D objects. Primitive3D is an extension to Object3D and adds flesh and bones to the object.
Or more correctly: a mesh and materials. Class Scene3D also has 3 built-in cameras which again can be rotated and translated very easily.
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